By the late 90s the
company has known serious difficulties, facing this business issues.
Indeed, with the generalization of video games, children expected
more technological toys. Lego has tried to cope by diversifying
indiscriminately (cinema, video games, amusement park, or clothing).
However, the group has pushed the strategy too far, even sales
increased, the benefit dropt down. In 1998 the group knew the first
loss of its history. The group had to fire a lot of employees and the
Brand image was really damaged.“We have
diversified ourselves too much and too quickly in businesses that we
do not know” said
Jorgen Vig, the new CEO of the brand.
This issues which
dropt down the company allowed the stakeholders to think to a smarter
strategy in order to fit closer to customer needs and to propose a
better answer to its new business issues.
Renew the way they manage: open innovation
After 2003 when LEGO
was close to bankruptcy, they had to re-think their innovation
process in order to make the company stable and profitable. Legos’
CEO and its teams decided to take steps in the innovation of his core
product which is the games for the kids. The
big challenge for LEGO was to renew their innovation power. To fill
success, they needed a collaborative method to enhance a process
involving designers, markets analysts, researchers and users. “The starting
point was that at every meeting we talked about the need to be
more innovative – but how?” says
Torsten Bjørn, who was one of the key drivers of the project Design
for Business (D4B).
Organizational
architecture required to exploit today’s strategy is different with
the architecture required to explore (Tushman and O’Reilly, 1997).
That’s why LEGO’s ability is not only to execute their
traditional plastic bricks but also to innovate into fundamentally
different types of toys. LEGO were only able to break out of their
stagnation after performance crises triggered external leadership
succession. The re-inventions are initiated under crisis conditions,
they are easier to motivate than strategic renewals. LEGO
re-invention was made more risky because new leader Torsten Bjørn
had to lead changes in firms ‘fundamental core values associated
identities.
The new structure
would allow to LEGO to strategically coordinate innovation
activities, led by a cross-functional team: the Executive Innovation
Governance Group. LEGO shares responsibilities for innovation in all
areas across 4 groups and expects different degree of
innovativeness from each of them.
The innovation process model they create, involve awareness and a shared understanding of innovation on the whole group. Through the four pillars of business, product, communication and process, the model illustrates three level of innovation: adjust, reconfigure and redefine. In every innovation project, the first step is to define the group’s business objectives and the project goals concerning end-user experience.
The innovation process model they create, involve awareness and a shared understanding of innovation on the whole group. Through the four pillars of business, product, communication and process, the model illustrates three level of innovation: adjust, reconfigure and redefine. In every innovation project, the first step is to define the group’s business objectives and the project goals concerning end-user experience.
How to adapt to new customers experiences?
Lego was specialized
in toy’s construction. They were seen as a gift by young children,
but also like share moments between a son and his father within the
family. Indeed, a decade ago, the customer experience was to share
good moments in family, between brothers or parents for example.
More, parents offered constructions toys to make their child
creative, inventive and smart!
Today, a new way of
use is born; nowadays majority of children became digital fans. Lego
know that and has changed his offer. The aim is to follow this new
way that’s why the company proposed many movies, applications,
Video-Games…
Indeed, the new
customer experience is to play in front of a screen (alone),
smartphone, video games tablet or movies. Those digital supports are
the new way to play and make children addict. Another approach to use
it is Lego Digital Designer, the goal is to create your own project,
and toys are almost dematerializing. Good point for this firm, they
follow the digital wave.
Lego has focused on
co-branding strategies with successful products, created around 34
video games and recently a movie, “The Lego movie”. It is really
attractive to note that the main goal of this movie was to add an
extra dimension to Lego’s brand, and it works pretty well as it
earned more than $410 million in the Box office. They has also
developed partnership with entertainment companies in order to
capitalize on fandom to reinforce brand loyalty, as grown-up
aficionados of products spend incredible sums to acquire out-of-print
sets or painstakingly build stop-motion animations of scenes from
their favourite TV shows or movies.
In a world of infinite change with the development of augmented reality and the launch of 3d printers, we can wonder what will be LEGO’s next innovation and what will be the future generations’ expectations…
Jules OLIVRY, Guillaume GREGOIRE,
Pierre CUMANT, Sankhet SHARMA, Estelle HENRY, Antoine RICHARD - Esc Pau MBA franco-Indien - Avril 2014.
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